Crew Support Systems

 

 

CREW SUPPORT SYSTEMS 

 

MEDICAL SYSTEMS

 

 

Sickbay on the Luna-class is quite unique to other ships. It is a large facility that is operated by the ships Chief Medical Doctor and Counselor. Together they manage all the well being of the crew. 
 
There are door two to enter sickbay, the far right door will bring you into the main infirmary of sickbay. 6 bio-beds are lining the wall. The main nurses watch room stands to the left next to the hallway that leads to the CMO office on the right and the CNS office to the left. If you continue onward on the left will be the main surgical and medical bio bed room. To the right is another hallway of various medical treatment stations.
 
Further more down…you will enter a conference medical room, with the door way on the other side leading out into the ships corridors. Lastly in the back is a medical extermination room, and laboratory. 

 

Aid Stations: Like on Starbases and other large ships, the Luna Class has 5 nurse stations scattered throughout the vessel at critical junctions. These areas are staffed on a rotating schedule during green mode, and during higher alert status they may all be activated. They provide first aid to injured personnel and become quick essential command posts during situations when the ship is damaged. When the Captain needs to know how many people are injured, those who find out serve at these stations. Aid stations arestaffed by the CMO's digression with the CO's approval.

 

CREW QUARTERS SYSTEMS 

 

Individuals assigned to the ship for periods over six months are permitted to reconfigure their quarters within hardware, volume, and mass limits. Individuals assigned for shorter periods are generally restricted to standard quarters configuration.

 

Crew Quarters: Standard Living Quarters are provided for both Starfleet Non-Commissioned Officers and Ensigns.  These persons are expected to share their room with another crewmate due to space restrictions aboard the starship.  After six months, crewmembers are permitted to bring family aboard the ship and a slightly larger room is allocated to them.

 

Two NCO's or two Ensigns are assigned to a suite. Accommodations include 2 bedrooms with standard beds, connected by a living/work area. A washroom with ultrasonic shower is located off of each bedroom. A food replicator and a personal holographic viewer are located in the living area. Small pets are allowed to NCO's.

 

Enlisted crewmembers share quarters with up to 4 others. Accommodations include 2 bedrooms with twin beds, connected by a living/work area. A washroom with ultrasonic shower is located off of each bedroom. A food replicator and a personal holographic viewer are located in the living area. Pets are not allowed to enlisted crew.

 

Crewmen can request that their living quarters be combined to create a single larger dwelling.

 

Officers' Quarters: Starfleet personnel from the rank of Lt JG and up to Commander are given one set of quarters to themselves (they do not need to share).

 

These accommodations typically include a small bathroom, a bedroom (with standard bed), a living/work area, a food replicator, an sonic shower, personal holographic viewer, and provisions for pets. Officers may request that their living quarters be combined to form one large dwelling.

 

Executive Quarters: The Captain and Executive Officer of the ship both have special quarters.

 

These quarters are much more luxurious than any others on the ship, with the exception of the VIP/Diplomatic Guest quarters. The quarters are larger than standard Officers’ Quarters, and this space generally has the following accommodations: a large bedroom, living/work area, bathroom, food replicator, sonic shower, old-fashioned water shower, personal holographic viewer, provisions for pets, and even a null gravity sleeping chamber (if requested).

 

VIP/Diplomatic Guest Quarters:  The ship can easily be configured for diplomatic missions, and the need to transport or accommodate Very Important Persons, diplomats, or ambassadors may arise.

 

These quarters are located on Deck 8. These quarters include a bedroom, spacious living/work area, personal viewscreen, sonic shower, bathtub/water shower, provisions for pets, food replicator, and a null-grav sleeping chamber. These quarters can be immediately converted to class H, K, L, N, and N2 environments.

 

RECREATION SYSTEMS 

 

General Overview: Luna-class vessels are starships designed for deep-space exploration and patrol, as well as extended missions. As such, crew morale is boosted by various recreational facilities.

 

Holodecks: There are three standard holodeck facilities on the USS Vanguard-A.

 

Holosuites: These are smaller versions of standard Federation Holodecks, designed for individual usage (the three Holodecks themselves are to be used by groups or individual officers). They do everything that their larger siblings do, only these Holosuites can't handle as many variables and are less detailed. They are similar to the Holodecks on an Intrepid-class Starship. There are 10 Holosuites onboard.

 

Phaser Range: 

Sometimes the only way a Starfleet officer or crewman can vent his frustration is through the barrel of a phaser rifle. The phaser range is located next to the Armory. Normal phaser recreation and practice is used with a type II phaser set to level 3 (heavy stun). The person stands in the middle of the room, with no light except for the circle in the middle of the floor that the person is standing in. Colored circular dots approximately the size of a human hand whirl across the walls, and the person aims and fires. After completing a round, the amounts of hits and misses, along with the percentage of accuracy is announced by the ship's computer.

 

The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All expeditions are visually recorded by the computer to be reviewed later by all involved parties. Doing so can reveal several weaknesses and errors in judgement, allowing marksmanship to improve upon successive tests.

 

All Starfleet and attached personnel receive instruction on the safe operation and use of a low-power variant of a Type I phaser (limited to setting 3). All Starfleet officers receive advanced training and are issued full-power Type I phasers as personal defensive arms.

 

Weight Room:

Some Starfleet personnel can find solace from the aggravations of day-to-day life in exercising their bodies.This weight room has full body building and exercise apparatuses available for your disposal; any kind of exercise can be performed here, be it Terran, Klingon, Vulcan, Bajoran, Trill, or others. There is also a wrestling mat in the weight room, which can be used for wrestling, martial arts, kick-boxing, or any other sort of hand-to-hand fighting. There are holo-diodes along the walls and ceiling which generate a holographic opponent (if you can't find someone to challenge), trained in the combat field of your choice. The computer stores your personal attack and defense patterns as it gains experience on your style of fighting, and adapts to defeat you.

 

There are also racks of hand-to-hand combat weapons, for use in training. Ancient weapon proficiencies for Starfleet personnel are recommended; phasers may not always be available for use in contingencies. Terran, Klingon, Betazoid, Vulcan, Bajoran, and other non-energy weapons are available for training.

 

Luna-Lounge (MESS HALL): 

This is a large lounge, located on deck 8, forward. It has a very relaxed and congenial air about it; the "Luna Lounge" is the only place on the ship where rank means nothing - "sir" need not be uttered when a person of lower rank addresses an officer, and everyone is on an equal footing. Opinions can be voiced in complete safety. This lounge is the social center of the ship.

 

The Luna Lounge has a battery of recreational games and assorted "stuff". Pool tables, poker tables (complete with holographic dealer and chips), windows that look out into space, heavily cushioned seats, and numerous other games. There is also a bar with holographic bartender, and it stores various potent alcoholic beverages, such as chech'tluth, Aldebaran whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager, Warnog, Antarean brandy, Romulan Ale, and countless others. The replicators are able to recreate almost any food or drink, and can be programmed with custom delicacies.